Average Error: 0.4 → 0.2
Time: 3.3s
Precision: 64
\[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\]
\[\mathsf{fma}\left(y - x, 6 \cdot \frac{2}{3} + 6 \cdot \left(-z\right), x\right)\]
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\mathsf{fma}\left(y - x, 6 \cdot \frac{2}{3} + 6 \cdot \left(-z\right), x\right)
double code(double x, double y, double z) {
	return (x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)));
}
double code(double x, double y, double z) {
	return fma((y - x), ((6.0 * (2.0 / 3.0)) + (6.0 * -z)), x);
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.4

    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\]
  2. Simplified0.2

    \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, 6 \cdot \left(\frac{2}{3} - z\right), x\right)}\]
  3. Using strategy rm
  4. Applied sub-neg0.2

    \[\leadsto \mathsf{fma}\left(y - x, 6 \cdot \color{blue}{\left(\frac{2}{3} + \left(-z\right)\right)}, x\right)\]
  5. Applied distribute-lft-in0.2

    \[\leadsto \mathsf{fma}\left(y - x, \color{blue}{6 \cdot \frac{2}{3} + 6 \cdot \left(-z\right)}, x\right)\]
  6. Final simplification0.2

    \[\leadsto \mathsf{fma}\left(y - x, 6 \cdot \frac{2}{3} + 6 \cdot \left(-z\right), x\right)\]

Reproduce

herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
  :name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
  :precision binary64
  (+ x (* (* (- y x) 6) (- (/ 2 3) z))))