x \cdot \left(1 - y\right)
x \cdot \left(1 - y\right)
double code(double x, double y) {
return (x * (1.0 - y));
}
double code(double x, double y) {
return (x * (1.0 - y));
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
:precision binary64
(* x (- 1 y)))