x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double code(double x, double y, double z) {
return (x * (1.0 - (y * z)));
}
double code(double x, double y, double z) {
return (x * (1.0 - (y * z)));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))