x \cdot x - 1
\mathsf{fma}\left(x, x, -1\right)double code(double x) {
return ((x * x) - 1.0);
}
double code(double x) {
return fma(x, x, -1.0);
}



Bits error versus x
Results
Initial program 0.0
rmApplied fma-neg0
Final simplification0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x)
:name "Data.Random.Dice:roll from dice-0.1"
:precision binary64
(- (* x x) 1))