Average Error: 0.5 → 0.6
Time: 5.5s
Precision: 64
\[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\]
\[1 - x \cdot \frac{\frac{1}{y - z}}{y - t}\]
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
1 - x \cdot \frac{\frac{1}{y - z}}{y - t}
double code(double x, double y, double z, double t) {
	return (1.0 - (x / ((y - z) * (y - t))));
}
double code(double x, double y, double z, double t) {
	return (1.0 - (x * ((1.0 / (y - z)) / (y - t))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.5

    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\]
  2. Using strategy rm
  3. Applied associate-/r*1.0

    \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}}\]
  4. Using strategy rm
  5. Applied *-un-lft-identity1.0

    \[\leadsto 1 - \frac{\frac{x}{y - z}}{\color{blue}{1 \cdot \left(y - t\right)}}\]
  6. Applied div-inv1.0

    \[\leadsto 1 - \frac{\color{blue}{x \cdot \frac{1}{y - z}}}{1 \cdot \left(y - t\right)}\]
  7. Applied times-frac0.6

    \[\leadsto 1 - \color{blue}{\frac{x}{1} \cdot \frac{\frac{1}{y - z}}{y - t}}\]
  8. Simplified0.6

    \[\leadsto 1 - \color{blue}{x} \cdot \frac{\frac{1}{y - z}}{y - t}\]
  9. Final simplification0.6

    \[\leadsto 1 - x \cdot \frac{\frac{1}{y - z}}{y - t}\]

Reproduce

herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t)
  :name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
  :precision binary64
  (- 1 (/ x (* (- y z) (- y t)))))