Average Error: 0.1 → 0.1
Time: 4.7s
Precision: 64
\[x \cdot \sin y + z \cdot \cos y\]
\[\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)\]
x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
double code(double x, double y, double z) {
	return ((x * sin(y)) + (z * cos(y)));
}
double code(double x, double y, double z) {
	return fma(x, sin(y), (z * cos(y)));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[x \cdot \sin y + z \cdot \cos y\]
  2. Simplified0.1

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)}\]
  3. Final simplification0.1

    \[\leadsto \mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)\]

Reproduce

herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
  :name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
  :precision binary64
  (+ (* x (sin y)) (* z (cos y))))