x \cdot x + y \cdot y
x \cdot x + y \cdot y
double code(double x, double y) {
return ((x * x) + (y * y));
}
double code(double x, double y) {
return ((x * x) + (y * y));
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))