x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double code(double x, double y, double z, double t) {
return ((x * y) - (z * t));
}
double code(double x, double y, double z, double t) {
return fma(x, y, -(z * t));
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))