\frac{x}{y - z \cdot t}x \cdot \frac{1}{y - z \cdot t}double code(double x, double y, double z, double t) {
return (x / (y - (z * t)));
}
double code(double x, double y, double z, double t) {
return (x * (1.0 / (y - (z * t))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.7 |
| Herbie | 3.0 |
Initial program 2.9
rmApplied div-inv3.0
Final simplification3.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))