\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\frac{x}{y}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \frac{x}{\sqrt[3]{y}}\right)double code(double x, double y, double z, double t) {
return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), (((x / y) / (cbrt(y) * cbrt(y))) * (x / cbrt(y))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.6 |
|---|---|
| Target | 0.4 |
| Herbie | 1.3 |
Initial program 33.6
Simplified19.0
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Applied *-un-lft-identity0.8
Applied times-frac0.8
Applied associate-*r*1.3
Simplified1.3
Final simplification1.3
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))