Average Error: 33.6 → 1.3
Time: 5.7s
Precision: 64
\[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
\[\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\frac{x}{y}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \frac{x}{\sqrt[3]{y}}\right)\]
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\frac{x}{y}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \frac{x}{\sqrt[3]{y}}\right)
double code(double x, double y, double z, double t) {
	return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
	return fma((z / t), (z / t), (((x / y) / (cbrt(y) * cbrt(y))) * (x / cbrt(y))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original33.6
Target0.4
Herbie1.3
\[{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}\]

Derivation

  1. Initial program 33.6

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
  2. Simplified19.0

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)}\]
  3. Using strategy rm
  4. Applied times-frac0.4

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x}{y} \cdot \frac{x}{y}}\right)\]
  5. Using strategy rm
  6. Applied add-cube-cbrt0.8

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{\color{blue}{\left(\sqrt[3]{y} \cdot \sqrt[3]{y}\right) \cdot \sqrt[3]{y}}}\right)\]
  7. Applied *-un-lft-identity0.8

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{\color{blue}{1 \cdot x}}{\left(\sqrt[3]{y} \cdot \sqrt[3]{y}\right) \cdot \sqrt[3]{y}}\right)\]
  8. Applied times-frac0.8

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \color{blue}{\left(\frac{1}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \frac{x}{\sqrt[3]{y}}\right)}\right)\]
  9. Applied associate-*r*1.3

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\left(\frac{x}{y} \cdot \frac{1}{\sqrt[3]{y} \cdot \sqrt[3]{y}}\right) \cdot \frac{x}{\sqrt[3]{y}}}\right)\]
  10. Simplified1.3

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{\frac{x}{y}}{\sqrt[3]{y} \cdot \sqrt[3]{y}}} \cdot \frac{x}{\sqrt[3]{y}}\right)\]
  11. Final simplification1.3

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\frac{x}{y}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \frac{x}{\sqrt[3]{y}}\right)\]

Reproduce

herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t)
  :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
  :precision binary64

  :herbie-target
  (+ (pow (/ x y) 2) (pow (/ z t) 2))

  (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))