Average Error: 1.9 → 0.3
Time: 5.8s
Precision: 64
\[x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}\]
\[x - \frac{1}{\frac{\left(t - z\right) + 1}{y - z}} \cdot a\]
x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}
x - \frac{1}{\frac{\left(t - z\right) + 1}{y - z}} \cdot a
double code(double x, double y, double z, double t, double a) {
	return (x - ((y - z) / (((t - z) + 1.0) / a)));
}
double code(double x, double y, double z, double t, double a) {
	return (x - ((1.0 / (((t - z) + 1.0) / (y - z))) * a));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original1.9
Target0.2
Herbie0.3
\[x - \frac{y - z}{\left(t - z\right) + 1} \cdot a\]

Derivation

  1. Initial program 1.9

    \[x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}\]
  2. Using strategy rm
  3. Applied associate-/r/0.2

    \[\leadsto x - \color{blue}{\frac{y - z}{\left(t - z\right) + 1} \cdot a}\]
  4. Using strategy rm
  5. Applied clear-num0.3

    \[\leadsto x - \color{blue}{\frac{1}{\frac{\left(t - z\right) + 1}{y - z}}} \cdot a\]
  6. Final simplification0.3

    \[\leadsto x - \frac{1}{\frac{\left(t - z\right) + 1}{y - z}} \cdot a\]

Reproduce

herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
  :precision binary64

  :herbie-target
  (- x (* (/ (- y z) (+ (- t z) 1)) a))

  (- x (/ (- y z) (/ (+ (- t z) 1) a))))