\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double code(double x, double y, double z) {
return ((((x * y) + (y * y)) - (y * z)) - (y * y));
}
double code(double x, double y, double z) {
return fma(y, (x - z), 0.0);
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 17.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))