\frac{a1 \cdot a2}{b1 \cdot b2}\begin{array}{l}
\mathbf{if}\;\frac{a1 \cdot a2}{b1 \cdot b2} = -\infty \lor \neg \left(\frac{a1 \cdot a2}{b1 \cdot b2} \le -1.4671499395447483 \cdot 10^{-308} \lor \neg \left(\frac{a1 \cdot a2}{b1 \cdot b2} \le 0.0 \lor \neg \left(\frac{a1 \cdot a2}{b1 \cdot b2} \le 1.3804268269775264 \cdot 10^{294}\right)\right)\right):\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a2\right) \cdot \frac{\frac{1}{b1}}{b2}\\
\end{array}double code(double a1, double a2, double b1, double b2) {
return ((a1 * a2) / (b1 * b2));
}
double code(double a1, double a2, double b1, double b2) {
double temp;
if (((((a1 * a2) / (b1 * b2)) <= -inf.0) || !((((a1 * a2) / (b1 * b2)) <= -1.4671499395447483e-308) || !((((a1 * a2) / (b1 * b2)) <= 0.0) || !(((a1 * a2) / (b1 * b2)) <= 1.3804268269775264e+294))))) {
temp = ((a1 / b1) * (a2 / b2));
} else {
temp = ((a1 * a2) * ((1.0 / b1) / b2));
}
return temp;
}




Bits error versus a1




Bits error versus a2




Bits error versus b1




Bits error versus b2
Results
| Original | 11.4 |
|---|---|
| Target | 11.0 |
| Herbie | 2.3 |
if (/ (* a1 a2) (* b1 b2)) < -inf.0 or -1.4671499395447483e-308 < (/ (* a1 a2) (* b1 b2)) < 0.0 or 1.3804268269775264e+294 < (/ (* a1 a2) (* b1 b2)) Initial program 25.6
rmApplied times-frac3.7
if -inf.0 < (/ (* a1 a2) (* b1 b2)) < -1.4671499395447483e-308 or 0.0 < (/ (* a1 a2) (* b1 b2)) < 1.3804268269775264e+294Initial program 0.9
rmApplied div-inv1.3
rmApplied associate-/r*1.3
Final simplification2.3
herbie shell --seed 2020057
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))