\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}{\left(\left|\frac{x}{y}\right|\right)}^{\frac{3}{2}} \cdot \sqrt{\left|\frac{x}{y}\right|} + \frac{z}{t} \cdot \frac{z}{t}double code(double x, double y, double z, double t) {
return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
return ((pow(fabs((x / y)), 1.5) * sqrt(fabs((x / y)))) + ((z / t) * (z / t)));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.6 |
|---|---|
| Target | 0.4 |
| Herbie | 0.5 |
Initial program 33.6
rmApplied add-sqr-sqrt33.6
Simplified33.6
Simplified19.0
rmApplied times-frac0.4
rmApplied add-sqr-sqrt0.5
Applied associate-*r*0.5
Simplified0.6
rmApplied pow1/20.6
Applied pow-pow0.5
Simplified0.5
Final simplification0.5
herbie shell --seed 2020057
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))