\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|\left|\mathsf{fma}\left(4, \frac{1}{y}, \frac{x}{y}\right) - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot z\right)\right|double f(double x, double y, double z) {
double r29626 = x;
double r29627 = 4.0;
double r29628 = r29626 + r29627;
double r29629 = y;
double r29630 = r29628 / r29629;
double r29631 = r29626 / r29629;
double r29632 = z;
double r29633 = r29631 * r29632;
double r29634 = r29630 - r29633;
double r29635 = fabs(r29634);
return r29635;
}
double f(double x, double y, double z) {
double r29636 = 4.0;
double r29637 = 1.0;
double r29638 = y;
double r29639 = r29637 / r29638;
double r29640 = x;
double r29641 = r29640 / r29638;
double r29642 = fma(r29636, r29639, r29641);
double r29643 = cbrt(r29640);
double r29644 = r29643 * r29643;
double r29645 = cbrt(r29638);
double r29646 = r29645 * r29645;
double r29647 = r29644 / r29646;
double r29648 = r29643 / r29645;
double r29649 = z;
double r29650 = r29648 * r29649;
double r29651 = r29647 * r29650;
double r29652 = r29642 - r29651;
double r29653 = fabs(r29652);
return r29653;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 1.5
Taylor expanded around 0 1.6
Simplified1.6
rmApplied add-cube-cbrt1.8
Applied add-cube-cbrt1.9
Applied times-frac1.9
Applied associate-*l*0.6
Final simplification0.6
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "fabs fraction 1"
:precision binary64
(fabs (- (/ (+ x 4) y) (* (/ x y) z))))