\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d2 - d3, d1, d1 \cdot \left(d4 - d1\right)\right)double f(double d1, double d2, double d3, double d4) {
double r282599 = d1;
double r282600 = d2;
double r282601 = r282599 * r282600;
double r282602 = d3;
double r282603 = r282599 * r282602;
double r282604 = r282601 - r282603;
double r282605 = d4;
double r282606 = r282605 * r282599;
double r282607 = r282604 + r282606;
double r282608 = r282599 * r282599;
double r282609 = r282607 - r282608;
return r282609;
}
double f(double d1, double d2, double d3, double d4) {
double r282610 = d2;
double r282611 = d3;
double r282612 = r282610 - r282611;
double r282613 = d1;
double r282614 = d4;
double r282615 = r282614 - r282613;
double r282616 = r282613 * r282615;
double r282617 = fma(r282612, r282613, r282616);
return r282617;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))