x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r250779 = x;
double r250780 = 2.0;
double r250781 = r250779 * r250780;
double r250782 = y;
double r250783 = r250781 - r250782;
return r250783;
}
double f(double x, double y) {
double r250784 = x;
double r250785 = 2.0;
double r250786 = r250784 * r250785;
double r250787 = y;
double r250788 = r250786 - r250787;
return r250788;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))