x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r223063 = x;
double r223064 = 1.0;
double r223065 = y;
double r223066 = z;
double r223067 = r223065 * r223066;
double r223068 = r223064 - r223067;
double r223069 = r223063 * r223068;
return r223069;
}
double f(double x, double y, double z) {
double r223070 = x;
double r223071 = 1.0;
double r223072 = y;
double r223073 = z;
double r223074 = r223072 * r223073;
double r223075 = r223071 - r223074;
double r223076 = r223070 * r223075;
return r223076;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))