1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - x \cdot \frac{\frac{1}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r244013 = 1.0;
double r244014 = x;
double r244015 = y;
double r244016 = z;
double r244017 = r244015 - r244016;
double r244018 = t;
double r244019 = r244015 - r244018;
double r244020 = r244017 * r244019;
double r244021 = r244014 / r244020;
double r244022 = r244013 - r244021;
return r244022;
}
double f(double x, double y, double z, double t) {
double r244023 = 1.0;
double r244024 = x;
double r244025 = 1.0;
double r244026 = y;
double r244027 = z;
double r244028 = r244026 - r244027;
double r244029 = r244025 / r244028;
double r244030 = t;
double r244031 = r244026 - r244030;
double r244032 = r244029 / r244031;
double r244033 = r244024 * r244032;
double r244034 = r244023 - r244033;
return r244034;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
rmApplied associate-/r*1.0
rmApplied *-un-lft-identity1.0
Applied div-inv1.0
Applied times-frac0.6
Simplified0.6
Final simplification0.6
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))