x - \left(y \cdot 4\right) \cdot z
x - y \cdot \left(4 \cdot z\right)
double f(double x, double y, double z) {
double r216379 = x;
double r216380 = y;
double r216381 = 4.0;
double r216382 = r216380 * r216381;
double r216383 = z;
double r216384 = r216382 * r216383;
double r216385 = r216379 - r216384;
return r216385;
}
double f(double x, double y, double z) {
double r216386 = x;
double r216387 = y;
double r216388 = 4.0;
double r216389 = z;
double r216390 = r216388 * r216389;
double r216391 = r216387 * r216390;
double r216392 = r216386 - r216391;
return r216392;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied associate-*l*0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))