x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r244911 = x;
double r244912 = y;
double r244913 = r244912 - r244911;
double r244914 = z;
double r244915 = r244913 * r244914;
double r244916 = r244911 + r244915;
return r244916;
}
double f(double x, double y, double z) {
double r244917 = z;
double r244918 = y;
double r244919 = x;
double r244920 = r244918 - r244919;
double r244921 = fma(r244917, r244920, r244919);
return r244921;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))