x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r244523 = x;
double r244524 = y;
double r244525 = cos(r244524);
double r244526 = r244523 * r244525;
double r244527 = z;
double r244528 = sin(r244524);
double r244529 = r244527 * r244528;
double r244530 = r244526 + r244529;
return r244530;
}
double f(double x, double y, double z) {
double r244531 = x;
double r244532 = y;
double r244533 = cos(r244532);
double r244534 = z;
double r244535 = sin(r244532);
double r244536 = r244534 * r244535;
double r244537 = fma(r244531, r244533, r244536);
return r244537;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))