x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -y \cdot \left(4 \cdot z\right)\right)double f(double x, double y, double z) {
double r146507 = x;
double r146508 = r146507 * r146507;
double r146509 = y;
double r146510 = 4.0;
double r146511 = r146509 * r146510;
double r146512 = z;
double r146513 = r146511 * r146512;
double r146514 = r146508 - r146513;
return r146514;
}
double f(double x, double y, double z) {
double r146515 = x;
double r146516 = y;
double r146517 = 4.0;
double r146518 = z;
double r146519 = r146517 * r146518;
double r146520 = r146516 * r146519;
double r146521 = -r146520;
double r146522 = fma(r146515, r146515, r146521);
return r146522;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied associate-*l*0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))