\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
double r172609 = x;
double r172610 = y;
double r172611 = cos(r172610);
double r172612 = r172609 + r172611;
double r172613 = z;
double r172614 = sin(r172610);
double r172615 = r172613 * r172614;
double r172616 = r172612 - r172615;
return r172616;
}
double f(double x, double y, double z) {
double r172617 = x;
double r172618 = y;
double r172619 = cos(r172618);
double r172620 = r172617 + r172619;
double r172621 = z;
double r172622 = sin(r172618);
double r172623 = r172621 * r172622;
double r172624 = r172620 - r172623;
return r172624;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))