\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r173001 = x;
double r173002 = y;
double r173003 = sin(r173002);
double r173004 = r173001 + r173003;
double r173005 = z;
double r173006 = cos(r173002);
double r173007 = r173005 * r173006;
double r173008 = r173004 + r173007;
return r173008;
}
double f(double x, double y, double z) {
double r173009 = x;
double r173010 = y;
double r173011 = sin(r173010);
double r173012 = r173009 + r173011;
double r173013 = z;
double r173014 = cos(r173010);
double r173015 = r173013 * r173014;
double r173016 = r173012 + r173015;
return r173016;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))