x \cdot y + \left(x - 1\right) \cdot z
x \cdot y + \left(x - 1\right) \cdot z
double f(double x, double y, double z) {
double r144868 = x;
double r144869 = y;
double r144870 = r144868 * r144869;
double r144871 = 1.0;
double r144872 = r144868 - r144871;
double r144873 = z;
double r144874 = r144872 * r144873;
double r144875 = r144870 + r144874;
return r144875;
}
double f(double x, double y, double z) {
double r144876 = x;
double r144877 = y;
double r144878 = r144876 * r144877;
double r144879 = 1.0;
double r144880 = r144876 - r144879;
double r144881 = z;
double r144882 = r144880 * r144881;
double r144883 = r144878 + r144882;
return r144883;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1) z)))