x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r134968 = x;
double r134969 = y;
double r134970 = r134968 * r134969;
double r134971 = z;
double r134972 = t;
double r134973 = r134971 * r134972;
double r134974 = r134970 + r134973;
return r134974;
}
double f(double x, double y, double z, double t) {
double r134975 = t;
double r134976 = z;
double r134977 = x;
double r134978 = y;
double r134979 = r134977 * r134978;
double r134980 = fma(r134975, r134976, r134979);
return r134980;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))