x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r133968 = x;
double r133969 = y;
double r133970 = z;
double r133971 = r133970 + r133968;
double r133972 = r133969 * r133971;
double r133973 = r133968 + r133972;
return r133973;
}
double f(double x, double y, double z) {
double r133974 = y;
double r133975 = z;
double r133976 = x;
double r133977 = fma(r133974, r133976, r133976);
double r133978 = fma(r133974, r133975, r133977);
return r133978;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))