\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r858568 = x;
double r858569 = y;
double r858570 = r858568 * r858569;
double r858571 = z;
double r858572 = t;
double r858573 = r858571 * r858572;
double r858574 = r858570 - r858573;
double r858575 = a;
double r858576 = r858574 / r858575;
return r858576;
}
double f(double x, double y, double z, double t, double a) {
double r858577 = x;
double r858578 = y;
double r858579 = r858577 * r858578;
double r858580 = z;
double r858581 = t;
double r858582 = r858580 * r858581;
double r858583 = r858579 - r858582;
double r858584 = a;
double r858585 = r858583 / r858584;
return r858585;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.7 |
|---|---|
| Target | 5.7 |
| Herbie | 7.7 |
Initial program 7.7
Final simplification7.7
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))