\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r1000905 = 60.0;
double r1000906 = x;
double r1000907 = y;
double r1000908 = r1000906 - r1000907;
double r1000909 = r1000905 * r1000908;
double r1000910 = z;
double r1000911 = t;
double r1000912 = r1000910 - r1000911;
double r1000913 = r1000909 / r1000912;
double r1000914 = a;
double r1000915 = 120.0;
double r1000916 = r1000914 * r1000915;
double r1000917 = r1000913 + r1000916;
return r1000917;
}
double f(double x, double y, double z, double t, double a) {
double r1000918 = 120.0;
double r1000919 = a;
double r1000920 = 60.0;
double r1000921 = z;
double r1000922 = t;
double r1000923 = r1000921 - r1000922;
double r1000924 = x;
double r1000925 = y;
double r1000926 = r1000924 - r1000925;
double r1000927 = r1000923 / r1000926;
double r1000928 = r1000920 / r1000927;
double r1000929 = fma(r1000918, r1000919, r1000928);
return r1000929;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))