x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r795585 = x;
double r795586 = y;
double r795587 = z;
double r795588 = r795586 * r795587;
double r795589 = r795585 - r795588;
return r795589;
}
double f(double x, double y, double z) {
double r795590 = x;
double r795591 = y;
double r795592 = z;
double r795593 = r795591 * r795592;
double r795594 = r795590 - r795593;
return r795594;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))