2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r562072 = 2.0;
double r562073 = x;
double r562074 = r562073 * r562073;
double r562075 = y;
double r562076 = r562073 * r562075;
double r562077 = r562074 + r562076;
double r562078 = r562072 * r562077;
return r562078;
}
double f(double x, double y) {
double r562079 = x;
double r562080 = y;
double r562081 = r562079 * r562080;
double r562082 = fma(r562079, r562079, r562081);
double r562083 = 2.0;
double r562084 = r562082 * r562083;
return r562084;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))