\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r495200 = x;
double r495201 = y;
double r495202 = r495200 - r495201;
double r495203 = 2.0;
double r495204 = r495200 * r495203;
double r495205 = r495204 * r495201;
double r495206 = r495202 / r495205;
return r495206;
}
double f(double x, double y) {
double r495207 = 0.5;
double r495208 = 1.0;
double r495209 = y;
double r495210 = r495208 / r495209;
double r495211 = x;
double r495212 = r495208 / r495211;
double r495213 = r495210 - r495212;
double r495214 = r495207 * r495213;
return r495214;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))