\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r610098 = x;
double r610099 = y;
double r610100 = r610098 * r610099;
double r610101 = z;
double r610102 = r610101 * r610101;
double r610103 = r610100 + r610102;
double r610104 = r610103 + r610102;
double r610105 = r610104 + r610102;
return r610105;
}
double f(double x, double y, double z) {
double r610106 = 3.0;
double r610107 = z;
double r610108 = r610107 * r610107;
double r610109 = x;
double r610110 = y;
double r610111 = r610109 * r610110;
double r610112 = fma(r610106, r610108, r610111);
return r610112;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))