\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r611190 = x;
double r611191 = y;
double r611192 = r611190 * r611191;
double r611193 = r611191 * r611191;
double r611194 = r611192 + r611193;
double r611195 = z;
double r611196 = r611191 * r611195;
double r611197 = r611194 - r611196;
double r611198 = r611197 - r611193;
return r611198;
}
double f(double x, double y, double z) {
double r611199 = y;
double r611200 = x;
double r611201 = z;
double r611202 = r611200 - r611201;
double r611203 = 0.0;
double r611204 = fma(r611199, r611202, r611203);
return r611204;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))