x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r298955 = x;
double r298956 = 1.0;
double r298957 = y;
double r298958 = z;
double r298959 = r298957 * r298958;
double r298960 = r298956 - r298959;
double r298961 = r298955 * r298960;
return r298961;
}
double f(double x, double y, double z) {
double r298962 = x;
double r298963 = 1.0;
double r298964 = y;
double r298965 = z;
double r298966 = r298964 * r298965;
double r298967 = r298963 - r298966;
double r298968 = r298962 * r298967;
return r298968;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2020057
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))