\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r270576 = x;
double r270577 = 2.0;
double r270578 = r270576 / r270577;
double r270579 = y;
double r270580 = r270579 * r270576;
double r270581 = r270578 + r270580;
double r270582 = z;
double r270583 = r270581 + r270582;
return r270583;
}
double f(double x, double y, double z) {
double r270584 = x;
double r270585 = y;
double r270586 = 0.5;
double r270587 = r270585 + r270586;
double r270588 = r270584 * r270587;
double r270589 = z;
double r270590 = r270588 + r270589;
return r270590;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))