x - \left(y \cdot 4\right) \cdot z
x - 4 \cdot \left(z \cdot y\right)
double f(double x, double y, double z) {
double r284574 = x;
double r284575 = y;
double r284576 = 4.0;
double r284577 = r284575 * r284576;
double r284578 = z;
double r284579 = r284577 * r284578;
double r284580 = r284574 - r284579;
return r284580;
}
double f(double x, double y, double z) {
double r284581 = x;
double r284582 = 4.0;
double r284583 = z;
double r284584 = y;
double r284585 = r284583 * r284584;
double r284586 = r284582 * r284585;
double r284587 = r284581 - r284586;
return r284587;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around inf 0.0
Final simplification0.0
herbie shell --seed 2020057
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))