x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r190153 = x;
double r190154 = y;
double r190155 = r190153 * r190154;
double r190156 = z;
double r190157 = t;
double r190158 = r190156 * r190157;
double r190159 = r190155 + r190158;
return r190159;
}
double f(double x, double y, double z, double t) {
double r190160 = x;
double r190161 = y;
double r190162 = r190160 * r190161;
double r190163 = z;
double r190164 = t;
double r190165 = r190163 * r190164;
double r190166 = r190162 + r190165;
return r190166;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020057
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))