\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r743487 = x;
double r743488 = y;
double r743489 = r743487 + r743488;
double r743490 = 2.0;
double r743491 = r743487 * r743490;
double r743492 = r743491 * r743488;
double r743493 = r743489 / r743492;
return r743493;
}
double f(double x, double y) {
double r743494 = 0.5;
double r743495 = 1.0;
double r743496 = y;
double r743497 = r743495 / r743496;
double r743498 = x;
double r743499 = r743495 / r743498;
double r743500 = r743497 + r743499;
double r743501 = r743494 * r743500;
return r743501;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020057
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))