\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\frac{\sqrt[3]{x}}{\sqrt[3]{y - z} \cdot \sqrt[3]{y - z}} \cdot \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y - z}} \cdot \frac{\sqrt[3]{x}}{t - z}\right)double code(double x, double y, double z, double t) {
return (x / ((y - z) * (t - z)));
}
double code(double x, double y, double z, double t) {
return ((cbrt(x) / (cbrt((y - z)) * cbrt((y - z)))) * ((cbrt(x) / cbrt((y - z))) * (cbrt(x) / (t - z))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 7.4 |
|---|---|
| Target | 8.1 |
| Herbie | 1.2 |
Initial program 7.4
rmApplied add-cube-cbrt7.9
Applied times-frac1.8
rmApplied add-cube-cbrt2.0
Applied times-frac2.0
Applied associate-*l*1.2
Final simplification1.2
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, B"
:precision binary64
:herbie-target
(if (< (/ x (* (- y z) (- t z))) 0.0) (/ (/ x (- y z)) (- t z)) (* x (/ 1 (* (- y z) (- t z)))))
(/ x (* (- y z) (- t z))))