Average Error: 1.3 → 1.3
Time: 12.2s
Precision: 64
\[x + y \cdot \frac{z - t}{z - a}\]
\[x + y \cdot \left(\frac{1}{\frac{z - a}{z}} - \frac{t}{z - a}\right)\]
x + y \cdot \frac{z - t}{z - a}
x + y \cdot \left(\frac{1}{\frac{z - a}{z}} - \frac{t}{z - a}\right)
double code(double x, double y, double z, double t, double a) {
	return (x + (y * ((z - t) / (z - a))));
}
double code(double x, double y, double z, double t, double a) {
	return (x + (y * ((1.0 / ((z - a) / z)) - (t / (z - a)))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original1.3
Target1.1
Herbie1.3
\[x + \frac{y}{\frac{z - a}{z - t}}\]

Derivation

  1. Initial program 1.3

    \[x + y \cdot \frac{z - t}{z - a}\]
  2. Using strategy rm
  3. Applied div-sub1.3

    \[\leadsto x + y \cdot \color{blue}{\left(\frac{z}{z - a} - \frac{t}{z - a}\right)}\]
  4. Using strategy rm
  5. Applied clear-num1.3

    \[\leadsto x + y \cdot \left(\color{blue}{\frac{1}{\frac{z - a}{z}}} - \frac{t}{z - a}\right)\]
  6. Final simplification1.3

    \[\leadsto x + y \cdot \left(\frac{1}{\frac{z - a}{z}} - \frac{t}{z - a}\right)\]

Reproduce

herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- z a) (- z t))))

  (+ x (* y (/ (- z t) (- z a)))))