\frac{e \cdot \sin v}{1 + e \cdot \cos v}\frac{e \cdot \sin v}{{1}^{3} + {\left(e \cdot \cos v\right)}^{3}} \cdot \left(1 \cdot 1 + \left(\left(e \cdot \cos v\right) \cdot \left(e \cdot \cos v\right) - 1 \cdot \left(e \cdot \cos v\right)\right)\right)double f(double e, double v) {
double r11097 = e;
double r11098 = v;
double r11099 = sin(r11098);
double r11100 = r11097 * r11099;
double r11101 = 1.0;
double r11102 = cos(r11098);
double r11103 = r11097 * r11102;
double r11104 = r11101 + r11103;
double r11105 = r11100 / r11104;
return r11105;
}
double f(double e, double v) {
double r11106 = e;
double r11107 = v;
double r11108 = sin(r11107);
double r11109 = r11106 * r11108;
double r11110 = 1.0;
double r11111 = 3.0;
double r11112 = pow(r11110, r11111);
double r11113 = cos(r11107);
double r11114 = r11106 * r11113;
double r11115 = pow(r11114, r11111);
double r11116 = r11112 + r11115;
double r11117 = r11109 / r11116;
double r11118 = r11110 * r11110;
double r11119 = r11114 * r11114;
double r11120 = r11110 * r11114;
double r11121 = r11119 - r11120;
double r11122 = r11118 + r11121;
double r11123 = r11117 * r11122;
return r11123;
}



Bits error versus e



Bits error versus v
Results
Initial program 0.1
rmApplied flip3-+0.1
Applied associate-/r/0.1
Final simplification0.1
herbie shell --seed 2020056 +o rules:numerics
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (<= 0.0 e 1)
(/ (* e (sin v)) (+ 1 (* e (cos v)))))