\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\frac{1 \cdot {\left(-2 \cdot \log u1\right)}^{0.5}}{6} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5double f(double u1, double u2) {
double r69476 = 1.0;
double r69477 = 6.0;
double r69478 = r69476 / r69477;
double r69479 = -2.0;
double r69480 = u1;
double r69481 = log(r69480);
double r69482 = r69479 * r69481;
double r69483 = 0.5;
double r69484 = pow(r69482, r69483);
double r69485 = r69478 * r69484;
double r69486 = 2.0;
double r69487 = atan2(1.0, 0.0);
double r69488 = r69486 * r69487;
double r69489 = u2;
double r69490 = r69488 * r69489;
double r69491 = cos(r69490);
double r69492 = r69485 * r69491;
double r69493 = r69492 + r69483;
return r69493;
}
double f(double u1, double u2) {
double r69494 = 1.0;
double r69495 = -2.0;
double r69496 = u1;
double r69497 = log(r69496);
double r69498 = r69495 * r69497;
double r69499 = 0.5;
double r69500 = pow(r69498, r69499);
double r69501 = r69494 * r69500;
double r69502 = 6.0;
double r69503 = r69501 / r69502;
double r69504 = 2.0;
double r69505 = atan2(1.0, 0.0);
double r69506 = r69504 * r69505;
double r69507 = u2;
double r69508 = r69506 * r69507;
double r69509 = cos(r69508);
double r69510 = r69503 * r69509;
double r69511 = r69510 + r69499;
return r69511;
}



Bits error versus u1



Bits error versus u2
Results
Initial program 0.4
rmApplied associate-*l/0.3
Final simplification0.3
herbie shell --seed 2020056 +o rules:numerics
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))