x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r238094 = x;
double r238095 = 2.0;
double r238096 = r238094 * r238095;
double r238097 = y;
double r238098 = r238096 - r238097;
return r238098;
}
double f(double x, double y) {
double r238099 = x;
double r238100 = 2.0;
double r238101 = r238099 * r238100;
double r238102 = y;
double r238103 = r238101 - r238102;
return r238103;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))