x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(\mathsf{fma}\left(1, 4, -z \cdot 6\right), y - x, \mathsf{fma}\left(\mathsf{fma}\left(-z, 6, z \cdot 6\right), y - x, x\right)\right)double f(double x, double y, double z) {
double r228573 = x;
double r228574 = y;
double r228575 = r228574 - r228573;
double r228576 = 6.0;
double r228577 = r228575 * r228576;
double r228578 = 2.0;
double r228579 = 3.0;
double r228580 = r228578 / r228579;
double r228581 = z;
double r228582 = r228580 - r228581;
double r228583 = r228577 * r228582;
double r228584 = r228573 + r228583;
return r228584;
}
double f(double x, double y, double z) {
double r228585 = 1.0;
double r228586 = 4.0;
double r228587 = z;
double r228588 = 6.0;
double r228589 = r228587 * r228588;
double r228590 = -r228589;
double r228591 = fma(r228585, r228586, r228590);
double r228592 = y;
double r228593 = x;
double r228594 = r228592 - r228593;
double r228595 = -r228587;
double r228596 = fma(r228595, r228588, r228589);
double r228597 = fma(r228596, r228594, r228593);
double r228598 = fma(r228591, r228594, r228597);
return r228598;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded around 0 0.2
rmApplied fma-udef0.2
rmApplied *-un-lft-identity0.2
Applied prod-diff0.2
Applied distribute-rgt-in0.2
Applied associate-+l+0.2
Simplified0.2
rmApplied fma-def0.1
Final simplification0.1
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))