\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, z\right) + \frac{x}{2}double f(double x, double y, double z) {
double r215090 = x;
double r215091 = 2.0;
double r215092 = r215090 / r215091;
double r215093 = y;
double r215094 = r215093 * r215090;
double r215095 = r215092 + r215094;
double r215096 = z;
double r215097 = r215095 + r215096;
return r215097;
}
double f(double x, double y, double z) {
double r215098 = x;
double r215099 = y;
double r215100 = z;
double r215101 = fma(r215098, r215099, r215100);
double r215102 = 2.0;
double r215103 = r215098 / r215102;
double r215104 = r215101 + r215103;
return r215104;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))