1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r214891 = 1.0;
double r214892 = x;
double r214893 = y;
double r214894 = z;
double r214895 = r214893 - r214894;
double r214896 = t;
double r214897 = r214893 - r214896;
double r214898 = r214895 * r214897;
double r214899 = r214892 / r214898;
double r214900 = r214891 - r214899;
return r214900;
}
double f(double x, double y, double z, double t) {
double r214901 = 1.0;
double r214902 = x;
double r214903 = y;
double r214904 = z;
double r214905 = r214903 - r214904;
double r214906 = t;
double r214907 = r214903 - r214906;
double r214908 = r214905 * r214907;
double r214909 = r214902 / r214908;
double r214910 = r214901 - r214909;
return r214910;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))