x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r197946 = x;
double r197947 = y;
double r197948 = 4.0;
double r197949 = r197947 * r197948;
double r197950 = z;
double r197951 = r197949 * r197950;
double r197952 = r197946 - r197951;
return r197952;
}
double f(double x, double y, double z) {
double r197953 = x;
double r197954 = y;
double r197955 = 4.0;
double r197956 = r197954 * r197955;
double r197957 = z;
double r197958 = r197956 * r197957;
double r197959 = r197953 - r197958;
return r197959;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))