x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r148444 = x;
double r148445 = y;
double r148446 = r148445 - r148444;
double r148447 = z;
double r148448 = r148446 * r148447;
double r148449 = r148444 + r148448;
return r148449;
}
double f(double x, double y, double z) {
double r148450 = z;
double r148451 = y;
double r148452 = x;
double r148453 = r148451 - r148452;
double r148454 = fma(r148450, r148453, r148452);
return r148454;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))